#include #include<math.h> #include<Windows.h> #include<conio.h> #include using namespace std;
enum DIR { UP, RIGHT, DOWN, LEFT };
time_t start = 0, finish = 0;
int _x = 6, _y = 1;//图形生成位置
int map[30][16] = { 0 };
int sharp[20][8] = { {0,0,0,0,0,0,0,0}, //I形 {0,0,0,1,0,2,0,3}, {0,0,1,0,2,0,3,0}, //■形 {0,0,1,0,0,1,1,1}, //L形 {0,0,0,1,0,2,1,2}, {0,0,0,1,1,0,2,0}, {0,0,1,0,1,1,1,2}, {0,1,1,1,2,0,2,1}, //J形 {0,2,1,0,1,1,1,2}, {0,0,0,1,1,1,2,1}, {0,0,0,1,0,2,1,0}, {0,0,1,0,2,0,2,1}, //Z形 {0,0,1,0,1,1,2,1}, {0,1,0,2,1,0,1,1}, //S形 {0,1,1,0,1,1,2,0}, {0,0,0,1,1,1,1,2}, //T形 {0,1,1,0,1,1,2,1}, {0,0,0,1,0,2,1,1}, {0,0,1,0,1,1,2,0}, {0,1,1,0,1,1,1,2} };
class Game { public: int score;//游戏分数 int _id;//图形编号 int top;//最高点高度 int speed;//下落速度
Game();
void showMenu();//显示菜单
void showGround();//显示游戏界面
void gameOver();//游戏结束界面
void Run();//运行游戏
void sharpDraw(int id, bool show = false);//绘制图形
void keyControl();//键盘控制
bool move(int dir, int id);//移动判断
bool downSet(int id);//下落
void Turn(int id);//旋转
void clean();//消行
};
void SetPos(int i, int j)//控制光标位置, 列, 行 { COORD pos = { i,j }; SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos); }
int main() { CONSOLE_CURSOR_INFO cursor; GetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor); cursor.bVisible = 0; //这四行用来设置光标不显示 SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &cursor);
srand((unsigned)time(NULL));
Game game;
game.showMenu();
return 0;
}
Game::Game() { score = 0; _id = 0; top = 58; speed = 1000; }
void Game::showMenu() { for (int i = 0; i < 30; i++) { for (int j = 0; j < 26; j++) { if ((i == 0 || i == 29) || (j == 0 || j == 25)) { cout << "■"; } else { cout << " "; } } cout << endl; }
SetPos(17, 8);
cout << "俄 罗 斯 方 块" << endl;
SetPos(13, 12);
cout << "↑旋转方块 ↓加速下滑" << endl;
SetPos(12, 14);
cout << "← →左右移动 空格 暂停" << endl;
SetPos(15, 20);
cout << "0 退出 Enter 开始" << endl;
while (1)
{
int select = _getch();
if (select == 13)
{
system("cls");
this->Run();
}
else if (select = 48)
{
system("cls");
exit(0);
}
}
}
void Game::showGround() { for (int i = 0; i < 30; i++) { for (int j = 0; j < 26; j++) { if ((i == 0 || i == 29) || (j == 0 || j == 25 || j == 15)) { cout << "■"; } else if (i == 15 && j > 15) { cout << "■"; } else { cout << " "; } } cout << endl; }
SetPos(31, 2);
cout << "下 个图形" << endl;
SetPos(31, 17);
cout << "当 前得分" << endl;
for (int i = 0; i < 30; i++)
{
for (int j = 0; j < 16; j++)
{
if ((i == 0 || i == 29) || (j == 0 || j == 15))
{
map[i][j] = 1;
}
else
{
map[i][j] = 0;
}
}
}
}
void Game::gameOver() { for (int i = 5; i < 15; i++) { SetPos(1, i); cout << " " << endl; }
SetPos(8, 7);
cout << "G a m e O v e r" << endl;
SetPos(3, 10);
cout << "0 退出 Enter 重新开始" << endl;
while (1)
{
int select = _getch();
if (select == 13)
{
system("cls");
this->Run();
}
else if (select == 48)
{
system("cls");
exit(0);
}
}
}
void Game::Run() { score = 0; _id = 0; top = 58; _x = 6; _y = 1; showGround(); start = clock(); int new_id = rand() % 19 + 1;
while (1)
{
sharpDraw(_id);
keyControl();
if (downSet(_id))
{
sharpDraw(-new_id, 1);
_id = new_id;
new_id = rand() % 19 + 1;
sharpDraw(new_id, 1);
clean();
}
SetPos(34, 20);
cout << score << endl;
}
}
void Game::sharpDraw(int id, bool show) { int x, y;
if (show == true)
{
if (id > 0)
{
for (int i = 0; i < 4; i++)
{
x = 19 + sharp[id][2 * i];
y = 6 + sharp[id][2 * i + 1];
SetPos(2 * x, y);
cout << "■";
}
}
else
{
for (int i = 0; i < 4; i++)
{
x = 19 + sharp[-id][2 * i];
y = 6 + sharp[-id][2 * i + 1];
SetPos(2 * x, y);
cout << " ";
}
}
return;
}
if (id > 0)
{
for (int i = 0; i < 4; i++)
{
x = _x + sharp[id][2 * i];
y = _y + sharp[id][2 * i + 1];
SetPos(2 * x, y);
cout << "■";
}
}
else
{
for (int i = 0; i < 4; i++)
{
x = _x + sharp[-id][2 * i];
y = _y + sharp[-id][2 * i + 1];
SetPos(2 * x, y);
cout << " ";
}
}
return;
}
bool Game::downSet(int id) { if (id == 0) return true;
finish = clock();
if (finish - start < speed)
{
return false;
}
start = clock();
if (!move(DOWN, _id))
{
int x, y;
for (int i = 0; i < 4; i++)
{
x = _x + sharp[id][2 * i];
y = _y + sharp[id][2 * i + 1];
map[y][x] = 1;
if (y < top)
{
top = y;
}
if (top <= 1)
{
gameOver();
}
}
_x = 6;
_y = 1;
return true;
}
sharpDraw(-id);
_y++;
sharpDraw(id);
return false;
}
bool Game::move(int dir, int id) { int x, y; switch (dir) { case UP: for (int i = 0; i < 4; i++) { x = _x + sharp[id][2 * i]; y = _y + sharp[id][2 * i + 1]; if (map[y][x] == 1) { return false; } } break; case DOWN: { for (int i = 0; i < 4; i++) { x = _x + sharp[id][2 * i]; y = _y + sharp[id][2 * i + 1]; if (map[y + 1][x] == 1) { return false; } } } break; case RIGHT: { for (int i = 0; i < 4; i++) { x = _x + sharp[id][2 * i]; y = _y + sharp[id][2 * i + 1]; if (map[y][x + 1] == 1) { return false; } } } break; case LEFT: { for (int i = 0; i < 4; i++) { x = _x + sharp[id][2 * i]; y = _y + sharp[id][2 * i + 1]; if (map[y][x - 1] == 1) { return false; } } } break; default: break; } return true; }
void Game::Turn(int id) { switch (id) { case 1:id++; break; case 2:id--; break;
case 3: break;
case 4:id++; break;
case 5:id++; break;
case 6:id++; break;
case 7:id -= 3; break;
case 8:id++; break;
case 9:id++; break;
case 10:id++; break;
case 11:id -= 3; break;
case 12:id++; break;
case 13:id--; break;
case 14:id++; break;
case 15:id--; break;
case 16:id++; break;
case 17:id++; break;
case 18:id++; break;
case 19:id -= 3; break;
default:
break;
}
if (!move(UP, id))
{
return;
}
sharpDraw(-_id);
_id = id;
}
void Game::keyControl() { if (!_kbhit()) return;
int key = _getch();
switch (key)
{
case 72:
Turn(_id);
break;
case 80:
if (move(DOWN, _id))
{
sharpDraw(-_id);
_y++;
}
break;
case 75:
if (move(LEFT, _id))
{
sharpDraw(-_id);
_x--;
}
break;
case 77:
if (move(RIGHT, _id))
{
sharpDraw(-_id);
_x++;
}
break;
case 32:
{
for (int i = 5; i < 15; i++)
{
SetPos(1, i);
cout << " " << endl;
}
SetPos(10, 7);
cout << "游 戏 暂 停" << endl;
SetPos(3, 10);
cout << "0 返回菜单 回车 继续游戏" << endl;
while (1)
{
int select = _getch();
if (select == 13)
{
for (int i = 5; i < 15; i++)
{
SetPos(1, i);
cout << " " << endl;
}
break;
}
else if (select == 48)
{
system("cls");
showMenu();
}
}
}
default:
break;
}
}
void Game::clean() { int n = -1; int line = -1; while (1) { for (int i = 28; i > 0; i--) { for (int j = 1; j < 15; j++) { line = i; if (map[i][j] == 0) { line = -1; break; } } if (line != -1) break; }
if (line == -1)
break;
for (int i = line; i > 0; i--)
{
for (int j = 1; j < 15; j++)
{
if (i == 1)
map[i][j] = 0;
else
{
map[i][j] = map[i - 1][j];
SetPos(2 * j, i);
if (map[i][j] == 1)
cout << "■";
else
cout << " ";
}
}
}
top++;
n++;
}
if (n >= 0)
{
score += n * n * 100 + 100;
if (speed > 100)
speed = 1000 - score / 10;
}
}